Continuing on the animal theme, a cat! My little boy loves cats for some reason, so I have been drawing a lot of cartoon cats for him lately, so naturally this lead to a compulsion to draw a finished cat too.
Laying in some values.
Lots of work in digital pencils. Unfortunately I forgot to save more progress shots in between these two, I actually did a quite a bit more work in values before starting on the detail pencil work.
Trying to bring order to the messy strokes. Then added fine detail to reach the final image.
Testing out my traditional media process with some fruit.
I decided I really ought to add some horse power to my portfolio, since I’ve spend such a long time studying them, but currently had nothing to show for it. This was also a convenient excuse to give digital pencils a try, and to see if I could get traditional looking results with them.
The initial drawing. I knew I was not quite happy with the head, but knew I’d better catch an expression I liked in paint then with line, so I didn’t worry about it too much at this stage.
Initial values laid out with a broad brush.
Threw a gradient map filter on top of the black and white to get a ground of color.
Color worked in. lots of lots of small strokes with digital pencils. Time consuming but strangely satisfying. I was actually really happy with this version, but alas I had decided to paint a finnhorse, and the coloring was just too yellow to pass off as a breed color, even with artistic license. The horse is a bit elegant for a finnhorse too, but since there’s so much variance in the breed between the different uses, I felt I could pass that off better. I do love palominos though!
Did another gradient map to adjust color, and worked on the color until I was happy with it. Added fine detail. Fine tuned background from this to reach the final image.
Melons done for Paf, for display on cruise ships with their fruit games.
Ice cream and donut done with with acrylics and colored pencils.
A small tag/logo I did for the CS team night owls. This was a fun little project, I got free reign on design and everyone was very happy with the result.
I’ve been absent for a while, due to having a wonderful baby boy, and taking some time off to care for him. As much as I enjoyed having a baby year, I’m so glad to be back to work now!
I managed to finally get into sewing too, since there was just no time for knitting with all the baby stuff going on. And nursing wear is insanely expensive when bought ready made. This has all left me with a huge appreciation for the great selection of print fabrics we have available here in Finland for children and adults both, and a definite yearning to try my hand at fabric design!
My poor garden has been pretty neglected too, though we did manage to plant a cherry tree and insert a new garden arch this year. And we got a kitchen compost, so delicious fertilizer coming up next year!
I’ll update some old stuff to the blog I’ve forgotten to post earlier, and some new stuff upcoming soon too!
The image was part of a baby card sent out, continuing my experimentation with colored pencils and acrylic washes.
So, the day is finally here! It feels like this project has been going on forever, and we have had more than one instance of undue optimism about the release schedule, but today is officially the release day!
Sproggiwood is an independent game project between myself (art) and Jason Grinblat (design and writing) and Brian Bucklew (programming) of Freeholdgames. It’s an easily accessible but strategically challenging roguelike with permanent upgrades and unlocks via town. And a funny story!
You can find Sproggiwood on Steam and The Humble Store. The game supports pc, linux and mac, the Steamplay and has steam trading cards. The steam badges you can earn are super cute, even if I say so myself! Actually I really want them all myself, but feel a bit ridiculous collecting cards just to get my own art to show up on my profile.
As this is the first independent game release I’ve been involved in I finally got to experience first hand how much time it takes to do all the stuff that isn’t making the game. So to honor that, here’s some non-Photoshop doctored screenshots that still took a a way too long time to take. I totally skipped the editing because I just didn’t have two days to spend doctoring them. And I hate doing it. Freedom!
All support is appreciated and spreading the word would help us out a lot too!
So here’s a a little Pratchett fan art piece I did, of Susan Sto Helit as Death. I don’t do fan art very often and when I do I prefer doing characters from literature, as I feel that gives me a more interesting creative challenge then going off from a visual design someone else has already come up with. I’ve always thought Susan was a fun character so it was interesting to visualize her.
This turned out to be a lot harder than I thought, as when I started I had this nice vision of having a fleshy face visible with the skull just showing through it as nice and white, sounds good right? I just couldn’t get it to work visually, as you’ll see in the progress pics, so I ended up just going full skull. A more symbolic and less rendered approach might have gotten it to work, and I’m now almost sad I didn’t go that way now. I also ended up having trouble with the character in another way. In the books she’s described as “pretty, in a skinny way” so at first I made her, well, pretty. But I really didn’t feel like the character was just “a pretty face” and ended up in a sort of conflict with myself over it. In the end of course I sidestepped that issue with the more prominent skull.
Here are the steps.
1. Pencil sketch
2. Value sketch on top of pencils, and trying out the color scheme.
3. Played with color until I found something that felt right, Tried to make character less cute – now she just looked grumpy though.
4. Adding more skull, not feeling good.
5. Abandoned fleshy face as not working, went all out skull. At least she feels scary now! Spent tons of time studying ravens, and then painted it in. At this point raven takes way too much attention, so started to doubt my bg and values
6. Redid the cloud shapes in the bg, and tuned the bg darker and lightened the hair – now the attention is back on the character.
Final. Added some secondary lights, refined the clouds and other details.