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Broken Forest Progress

 

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I haven’t had a lot of changes to do painting lately, with Sproggiwood nearing finish and all, so I was really happy to get my (digital) brushes out for this one! This is an illustration for a story scene in the game depicting a “horrible future”. This picture was actually first asked for few years back already when we started development on the game, but as the story evolved the need was scratched. Through the magic of iteration it made a reappearance this fall, so I dug out my old sketches and promptly scrapped them.

It turns out I have learned something about painting the past two years, because this time I had the sense to start with drawing before jumping to paint.

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This is the thumbnail sketch I picked from my efforts.

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Scanned the thumbnail and added digital values. I probably could have gone a bit further with this one, I had a few problems with the value composition later on.

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Printed out my value sketch at around 20 – 30 % opacity and drew the final line work on top of that. I’ve found this is a neat way to avoid having to use my light table that I paid lots of money for. Honestly though this is a lot faster, and the slight values underneath my drawing help me to visualize the whole thing in three dimensions.

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Here’s the color scheme settled, I knew from the¬†beginning I wanted something that would feel a bit oppressive and strange, so yellow/red/purple was what I had in mind. I don’t usually try out different color schemes for pieces, since my original concept of a piece always comes with color in my mind, then I just need to work at achieving that feeling in paint.

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Continued with blocking shapes out and changed some drawing details. Started working from the background out, so that’s almost final at this point.

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Giving everything a second pass with more detail pretty much.

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Finally added some details, drew the river out and added some line work on top of the piece for emphasis on a whim. Originally when I imagined the piece I saw it as kinda sketchy and scratchy, and the lines seemed to work well to bring that about.

Published in Game Art Painting Steps

2 Comments

  1. This is a very nice break-down. Interesting process.
    I also really like the colouring, especially the subtle highlights! Well done!

    • Thanks Matt! I’ve been trying new things lately, and found this progress quite interesting myself, even if it’s mostly made up of stuff I’ve done before.

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