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Tag: indie

Sproggiwood Officially Released!

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So, the day is finally here! It feels like this project has been going on forever, and we have had more than one instance of undue optimism about the release schedule, but today is officially the release day!

Sproggiwood is an independent game project between myself (art) and Jason Grinblat (design and writing) and Brian Bucklew (programming) of Freeholdgames. It’s an easily accessible but strategically challenging roguelike with permanent upgrades and unlocks via town. And a funny story!

You can find Sproggiwood on Steam and The Humble Store. The game supports pc, linux and mac, the Steamplay and has steam trading cards. The steam badges you can earn are super cute, even if I say so myself! Actually I really want them all myself, but feel a bit ridiculous collecting cards just to get my own art to show up on my profile.

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As this is the first independent game release I’ve been involved in I finally got to experience first hand how much time it takes to do all the stuff that isn’t making the game. So to honor that, here’s some non-Photoshop doctored screenshots that still took a a way too long time to take. I totally skipped the editing because I just didn’t have two days to spend doctoring them. And I hate doing it. Freedom!

All support is appreciated and spreading the word would help us out a lot too!

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One Comment

Making more games!

So I already announced our happy victory on the SA gamedev competition, but now it’s time to look forward again. I had great fun making that game with unormal and Hand of Luke from the SA forums, so we naturally came to the conclusion there’s no reason to not make more games together!

Actually we didn’t wait really long for that realization, we’ve now been working on project: Blockhead for almost a month already. The scope is definitely more demanding than that of Mad Ball, and there is a set of technical challenges to overcome, but it’s a game we all want to play, so we’re determined to make it a reality. It’s something I’ve been wanting to play for ages, certainly!

We’re taking pretty simple roguelike combat, with different classes and sudden death and combining that with fantasy themed city building and decoration, all free to play! I’ve wanted to be involved with a game where I could draw the decorations I wanted to use for my town for the longest time, and now that dream is becoming a reality! I just really like decorating, alright. The adventuring side is feeling really good to me already, it’s turn-based, but has a really nice immediate feel to it, as everything happens right there in the map.

Here’s some graphics to give you a taste of what it’s going to look like, nothing is final at this point obviously.

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